12.14
Punto Banco Rules and Plan
Punto Banco Codes
Punto banco is wagered on with eight decks in a dealing shoe. Cards below ten are counted at their printed number and with 10, J, Q, K are zero, and A is 1. Wagers are made on the ‘banker’, the ‘player’, or for a tie (these are not really people; they simply represent the 2 hands to be dealt).
Two cards are dealt to both the ‘bank’ and ‘player’. The score for every hand is the sum of the 2 cards, although the 1st number is ignored. For instance, a hand of five and 6 has a total of one (five plus six = eleven; ignore the 1st ‘one’).
A third card will be given out depending on the rules below:
- If the player or bank gets a score of eight or 9, both players stand.
- If the gambler has five or less, she hits. Players stays otherwise.
- If the gambler stands, the bank takes a card on five or less. If the gambler hits, a guide is used to see if the banker holds or takes a card.
Baccarat Banque Odds
The greater of the 2 scores wins. Winning wagers on the house pay out nineteen to Twenty (even money less a 5 percent rake. The Rake is kept track of and cleared out when you depart the game so make sure you have money left before you depart). Winning wagers on the player pays out at 1 to 1. Winning wagers for a tie usually pay eight to one but occasionally nine to one. (This is a poor wager as a tie occurs lower than one in every ten hands. Be cautious of wagering on a tie. However odds are substantially better for 9 to 1 versus 8:1)
Gambled on properly baccarat chemin de fer gives generally decent odds, aside from the tie bet of course.
Punto Banco Strategy
As with all games baccarat banque has quite a few established misunderstandings. One of which is the same as a absurdity in roulette. The past is not a harbinger of future events. Keeping score of past outcomes on a chart is a poor use of paper and an affront to the tree that was cut down for our paper needs.
The most common and possibly the most successful method is the one-three-two-six tactic. This plan is used to pump up earnings and minimizing losses.
Begin by wagering one chip. If you succeed, add one more to the two on the table for a total of 3 chips on the second bet. If you win you will hold 6 on the table, take away four so you have 2 on the third wager. If you come away with a win on the 3rd round, deposit two on the four on the table for a total of 6 on the 4th round.
If you do not win on the 1st wager, you take a hit of 1. A profit on the initial bet followed by a loss on the second creates a loss of 2. Wins on the initial two with a defeat on the 3rd gives you with a gain of 2. And wins on the first 3 with a loss on the fourth means you balance the books. Winning all four rounds gives you with 12, a take of 10. This means you can squander the second wager 5 times for each favorable run of 4 rounds and still break even.
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